It really does seem like NVIDIA has (finally) gotten serious about the vale end of the marketplace as once again they have released a new ‘entry level’ GTX 1600 series video card. This time around it is the replacement for the GTX 1050 series, and is aptly named the GTX 1650. Today we are going to put Zotac’s factory overclocked variant – the Zotac Gaming GTX 1650 OC- under the microscope and see if this new NVIDIA GTX 1650 is a worthy successor to what was once considered an excellent card for those interested in 1080P gaming and value. With manufactures suggested asking price of only $150 USD it certainly seems like it may just be tailor made for… ‘budget constrained’ consumers not interested in Team Red’s offerings. Offerings which (possibly up till now) have dominated this corner of the market ever since the RTX 20-series was released and the GTX 10-series was EOL’ed.

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In order to offer possible buyers both performance and value, NVIDIA has once again created a newer, and even smaller, core they have dubbed the TU117. We will go over precisely what makes this new core tick, but as a brief over-view this new core offers 896 CUDA cores at up to 1665 frequencies, 14 SMUs, and 56 TUs. Put another way, it has a 40 percent increase in CUDA cores over the GTX 1050 (896 vs 640), that also is clocked noticeably higher (1665 vs 1455 MHz), and even a doubling of RAM (4GB vs 2GB). Since it is built on TSMC’s 12nm architecture it can offer all this and not require any additional power connectors. Instead, it is solely powered by the PCIe header and its 75 watts maximum power draw.

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To help Zotac make their overclock version standout Zotac has combined a downright tiny form-factor with a large 90mm fan, and then somehow increased the boost clock from 1665 to 1695. Of course, the largest potential issue we can see with all NVIDIA GTX 1650’s is the fact that it has a narrow 128-bit memory bus and only 4GB of GDDR5 RAM. Though, unlike the GTX 1050 it replaces, the RAM clocks in at 8.0MHz (effective / 2000MHz ‘real’) instead of 7.0 GHZ. This does increase the memory bus from 112 to 128GB/s… but this is still rather narrow a memory bus for resolutions above 1080P.

Full Review


last edited by Soullessone21

Great review!

Just an FYI, mistake on page one, "the RAM clocks in at 8.0MHz (effective / 2000MHz ‘real’) instead of 7.0 GHZ. "

Fixed thanks may take a few moments to replicate

Thanks for the review. Seems like a great esports gaming gpu, or occasional use at 1080p.

That being said, I currently recommend cheap rx570 to those people for their great value, free games, and ability to run in those same scenarios. While the 1650 would use a fraction of the power, it would be nice if you had a 570 in the charts (only nvidia cards there).

last edited by Bond007

@Bond007 fully agree, we hit up AMD to help us get some red on our charts, will keep you posted:)

@Soullessone21 look forward to seeing if you can work some magic. The RX570 have been a tremendous value lately if you can live with higher power consumption. They can be had cheaper than gtx 1050ti...curious to see how it fairs with the 1650. 4gb model would be the most ideal competition...but beggars can’t be choosers.

@Bond007 already got a 570 on the way and trying to work on a 580 plus 590 as well want the 4 and 8gb models to compare


Nice. IMO there should only be 4gb 570 and 8gb 580...but that would makes things too simple.

How did RHR get drivers when it seems others did not? I was going to watch HUB review today and they had no review to post because they did not have drivers?

(hope it is ok, in the comments of their YT vid I linked to your review here)

@Mightyunit yah no problem, we are part of a dev community we get drivers and tons of hardware before others do to find bugs. Lots of hardware rhr gets we are unable to release the reviews for months sometimes.

@Mightyunit yes and no Haha this can consume a lot of our teams time but it strengthens our relationships with manufacturers, so when we say something has a issue or what we don't like they listen