So again - it is great, that noob did not face experienced players at least for the beginning. I quess that even later I have to hold yourself back, before I get some experience (also trained crew, 6th sense and such important things)… It looks like I have to unlock or win somewhat many tanks before I can use them - that is another interesting thing.
I would be then very much open to suggestions, witch tank to use to gain credits... I see that arty or scout tanks play entierly different play that regular tanks. Scout tanks get quickly into position in middle of the game in some bush and then spot for the rest of the team and not fire on enemy to not reveal it's position.
Arty get somewhere back stuck and wait for spoted tanks that don't move much to kill them by engine shoot (less armor on the back) ...
Also I starting to learn some strategy from player Quickfingers (Quickfingers_EU sometimes). This "damn suxxka" seems to be pretty good, making one review of tank on the top of another and usually OWN the other players in the game, even when playing a bit reckless sometimes. Many times surviving the round without being hit from time when it's tank health get very low, so one hit could kill him - then he can play very cautiously. Check his channel or recommend me a better player to learn from:
I would of course like to play the ISU-152, but there is no chance in hell that I get it any time soon, I quess. But he can show an amazing play with the first japs tank in the game, the Type 3 Chi-Nu Kai:
— QuickyBaby World of Tanks || Chi-Nu Kai - Gameplay Preview
Most players won't manage such play with serious medium tank, not this paper japansee thing that get hit engine damaged so easily and have bad turrent armor also… Just look at his play, lol!
There is a great example of him, getting almost killed at the start and still managing to... well, you see
— QuickyBaby World of Tanks || ISU-152 Pool's Medal.
I getting to understand the strategy there. Sometimes it is necessary to think more steps forward for the reload and damage times. For example the action, where Quickfingers had almost wrecked tank, and convinced another healty tank to attack one heavy tank, incomming back covered by him. And then - the reaction of the enemy was to shoot back ASAP to the first tank, while the enemy should have waited and killed Quicksuxxka first, and then work on the attacker. But he fail to see the trap, shoot at the attacking tank, that get only damaged and now Quicksuxxka had it's shoot and then he take cover, then attacking tank had another exchange and then Quickfingers score it's another kill...
Some cooperations are very, very interesting. Sometimes there are even planed distractions and so on... very interesting.
Cannot wait to be able to actually play the game and put these ideas into practice.